Pa snimaju gabakero wrote:super bi bilo da snime film po toj legendarnoj igri!
Hitman
- Dragonrage
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- Dragonrage
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Unreal
- Posts: 1992
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Intervju sa Timothy Olyphanom
Intervju sa redateljem Xavier GensomGameStar: Do you know the game?
Timothy Olyphant: I know Hitman is a video game. But I've never plaed it. My director Xavier did play it, he loves it.
GameStar: Did he at least tell you how Hitman moves in certain situations in the game?
Olyphant: No, not really. Our conversations were never about movements. But I've seen some images from the game and I am aware of Hitman's poses. I heavily rely on the script and story for my parts. So I had a good idea of what Xavier wanted from me. With less information you often make the better choices. I saw the images, they are very expressive. We didn't have to adhere to the game's template like slaves. I saw it more like a comic adaption like Sin City or 300.
GameStar: Do you hold guns crossed in front of you as seen in the game's artworks?
Olyphant: Yes, I did that. It's not the smartest thing in real life though. But we found moments where it worked. I always kept the images in mind. In one scene it fit to keep to the original that way. And it looks good. You have to have confidence that it works in that world.
GameStar: How do you do your part as hitman?
Olyphant: I try to find the human being in the role. To do so I have to trust the film's world. That doesn't make it always easy. An example: If you want to be recognized in a role, it's best to wear the same outfit the whole time. Unfortunately it's part of a hitman's job not to get recognized. The "unmistakeability" lies more in the expression: Hitman is never frightened and completey without remorse. I tried to depict him in that sense.
GameStar: How do you express feelings as hitman in the movie?
Olyphant: You have to do something, even if the story doesn't ask for emotion in a scene. In the movie "Le Samourai" with Alain Delon for example, you can see how much can be done with few means. I oriented myself by that.
GameStar: Were you afraid for this film, since ealier game-adaption-movies weren't well received?
Olyphant: It's our task to bring the genre forward. When I read the script I didn't immediately think of a game. It reminded more more of John-Woo-films, of Luc Besson's "Leon - The Professional" or "Bittersweet Life" from Korea. When I met some young kids a short while ago, they thought of Hitman as really cool figure. That gave me confidence that it could work.
GameStar: Do you like computer games?
Xavier Gens: Before I got this job, I was an avid PC-gamer. I love World of Warcraft for example. I have several characters there. When I got the assignment from the studio I told them I wanted to do something very similar to the game doing justice to the original. But I want to tell a story and not just adapt the game.
Part of that is to play with the character of agent 47 and give him a background so that emotions reach the audience. The film isn't made just for the fans of the game. We take a few elements directly from the game, the lighting for example. The violence in the game is very important too. With Resident Evil you saw that the movie wasn't in correspondance with the orignal's spirit. That shall be different with Hitman.
GameStar: Did the studio put pressure on you to make the film more mainstream?
Gens: I know, it's a Fox movie. But when I went to the preparations, I tried to put my stamp on the flm and so to make it mine. When I met the people frm Fox, I asked if I could introduce new elements. I explained to them, that in the first Hitman-movie the character had to be introduced like the mythlogy of a super-hero. So I put in flashbacks. I gave the Hitman a dirty image. In the game Hitman is a *beep* I wanted to keep that in the movie. It's about an evil man fighting against other evil men.
GameStar: Does the game producer Eidos have a right to a say in the movie?
Gens: The studio' helping me there. They told me, I should just do my job. They'd tell me if problems occured. One time I asked if I could modify the end. That way I am able to make it dirtier than usual blockbuster movies.
GameStar: Did you have examples fo the sction scenes?
Gens: My first jobs like the Jean-Claude-Van-Damme-movie "Maximum Risk" influenced me and my work of course. I'm also a big fan of asian action movies. There's this great korean movie "Bittersweet Life" for example. The lighting in that one is very similar to the Hitman-game. I asked my cameraman to fully keep to the game. Apart from that we are very often working with asian influenced camera coreography in the action scenes. There also aren't as many quick cuts like in traditional american blockbuster movies. So it will be very dynamic, when we work more with the steadycam.
I worked with the scriptwriter to prepare the cathedral-scene for example. I wanted really true and dirty violence - from splashing blood to broken arms. In the process I worked with the shoulder camera a lot to have more freedom. I also gave the actors time to express themselves emotionally during the action scenes. So it feels like a documentary at times. All in all the film is distinctly more brutal than traditional action movies.
GameStar: Don't video game movies have to be suitable for kids?
Gens: When I started working, the studio asked me to make it so that it would get PG-13. I told them I didn't want to make another Resident Evil or Silent Hill. To make it fit the game, there'd have to be more violence. After a lot of discussion I got through with my stance. I wanted to do my own movie and not someone else's.
GameStar: Are you working with the composer of the game's music, Jesper Kyd?
Gens: I asked my cutter to use lots of music from Kyd for the first rough cuts. We are currently asking for the rights. Our composer will, if we get them, make the music based on Kyd's.
GameStar: Is Hitman a clone in the movie?
Gens: We are not directly talking about clones in the movie. But one scene is very explicit. In one scene Hitman is being chased by another hitman like in Blood Money.
GameStar: Wasn't it difficult to translate all the cool things from the game to the movie?
Gens: I'm hoping for the second movie, I need material for that one too after all. In the first I wanted to make the fundation for the character. So that he has a face.
- bakero
- Posts: 2096
- Joined: 02 Mar 2007, 22:38
uhvati se što prije, igra je prejebena, ko bi moga glumit agenta 47Dragonrage wrote:E ja taj nastavak još nisam odigrao...grrrjigsaw wrote:Pa ništa... jedva ga čekam jer sam sada prešao i Hitman 4: Blood Money...![]()
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nikak vremena naći...
FREDDIE MERCURY GOD OF ROCK!!!
Deeeeeeeeeeeeeeeeeo.......alright.... Gone but not forgotten!
R.I.P.
Deeeeeeeeeeeeeeeeeo.......alright.... Gone but not forgotten!
R.I.P.
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Unreal
- Posts: 1992
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Teasher trailer
http://www.joblo.com/hitman-trailer-hits
http://www.joblo.com/hitman-trailer-hits
- A$H
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Unreal wrote:Teasher trailer
http://www.joblo.com/hitman-trailer-hits
neki djelovi super izgledaju samo se nemrem na njegovu facu naviknut...
It's A Bird... It's A Plane... It's SUPERA$H!!
- Dragonrage
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Je...trailer mi baš odlično izgleda...gotovo identičan igri, pa čak je i mjuza tu...ali njegova faca mi nekako tu ne paše...Hmmm...A$H wrote:Unreal wrote:Teasher trailer
http://www.joblo.com/hitman-trailer-hits
neki djelovi super izgledaju samo se nemrem na njegovu facu naviknut...
- Dragonrage
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- Joined: 06 Oct 2006, 09:44
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- Dragonrage
- Posts: 8424
- Joined: 06 Oct 2006, 09:44
- Location: Zagreb
- Contact:
- A$H
- Posts: 19055
- Joined: 10 Oct 2006, 11:23
- Location: Clubhouse




